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Elden Ring Increase Magic Damage

Magic Spells in Elden Band are a returning feature in previous Souls games, but with a few changes. With them, players will exist to cast various magical spells to enhance, defend, and assault depending on the situation. This page contains a list of spells also as data on how to set and use them.

Elden Band features two types of magical spell classifications - Sorceries, and Incantations. Sorceries include the more traditional magical abilities including ranged projectiles, magical sword attacks, and then forth, while Incantations include both sacred holy magic to heal or repel the undead - or fire magic that draws power from the dragon communion. By default Sorceries will calibration with your grapheme's Intelligence attribute, while Incantations are affected by your Religion attribute.

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All spells cost FP to use, which shares cost with weapon skills, meaning you'll take to remember advisedly about using them alongside each other if you build out your grade into a hybrid role. The just mode to repossess FP is to use cerulean flasks, or kill blue teardrop scarabs, or defeat a group of enemies in areas to furnish flasks.

How to Memorize and Cast Spells

Like melee weapons, you'll only be able to equip a few spells at a time to swap between while you explore and battle, even as yous collect and observe more than spells. However, you won't be able to alter out spells quite every bit easily. Once you take located or bought a spell, you can equip them by resting at a Site of Grace in the Lands Between, and select the Memorize Spell selection.

In this menu, yous can select whatever of the spells you have gained to have up an open up memorization slot. Unlike spells may terminate up taking up more than than one slot, but you lot may exist able to increment the corporeality of slots by increasing your magical attributes. You lot tin mix Sorceries and Incantations every bit needed, but you won't be able to swap between different spells until you render to a Site of Grace to memorize new spells.

Once memorized, you will but be able to bandage these spells by equipping the necessary catalyst in your left mitt - staffs are needed to bandage Sorceries, and sacred seals are needed to cast Incantations. Each spell has an aspect requirement in order to cast information technology - Sorceries will need a certain amount of Intelligence, while Incantations will require a minimum amount of Religion. If you do not meet the requirements, the spell cannot be cast.

Listing of Spells

Below you will discover a list of all known spells in Elden Ring, divided into the categories of both Sorceries and Incantations. Select a spell below to learn more virtually information technology, including where to find it, and what is required to bandage it.

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Sorceries

Spell Name Stat Requirement Clarification
Adula's Moonblade 32 INT Sweeping slash followed by cold blade projectile.
Ambush Shard 23 INT Strikes from behind with projectiles fired from distance.
Ancient Expiry Rancor 34 INT, 24 FAI Summons horde of vengeful spirits that chase down foes.
Briars of Punishment 21 FAI Wounds caster to unleash trail of bloodthorns
Briars of Sin 24 FAI Summons thorns from a whorl of your own blood.
Cannon of Haima 25 INT Lobs an explosive magic projectile in an arc.
Carian Greatsword 24 INT Performs sweeping slash using magical greatsword.
Carian Phalanx 34 INT Forms a defensive arch of numerous magic glintblades.
Carian Piercer 27 INT Impales foes with magical greatsword.
Carian Retaliation 17 INT Dispels enemy spells and retaliates with glintblades.
Carian Slicer 14 INT Performs swift sweeping slash using magical sword.
Collapsing Stars 36 INT Pulls foes towards pulley with gravity projectile volley.
Comet 52 INT Fires a great magic comet.
Comet Azur 60 INT Fires a tremendous comet inside a starry torrent.
Crystal Barrage 23 INT Fires a volley of glintstone crystal shards.
Crystal Burst xviii INT Fires a burst of glintstone crystal shards.
Crystal Release 41 INT Scours area with tearing rain of crystal shards.
Crystal Torrent 47 INT Creates crystal mass that fires stream of crystal shards.
Eternal Darkness 35 INT Creates dark space that draws in spells.
Explosive Ghostflame 42 INT, thirty FAI Causes ghostflame explosion that burns wide expanse.
Fia's Mist 23 INT, 18 FAI Releases a mist of death earlier caster.
Founding Pelting of Stars 52 INT Releases a downpour of star rain for a while.
Freezing Mist 21 INT Releases cold mist earlier pulley.
Frozen Armament 15 INT Enchants right-hand armament with frost.
Gavel of Haima 25 INT Attacks using a magic greathammer.
Gelmir's Fury 28 INT, fifteen FAI Covers surface area with surge of magma from the earth.
Glintblade Phalanx 22 INT Forms a defense arch of magic glintblades.
Glintstone Arc 13 INT Fires a horizontally-widening magic arc.
Glintstone Cometshard 36 INT Fires a magic comet with a trailing tail.
Glintstone Icecrag 15 INT Fires a mass of cold magic from glintstone.
Glintstone Pebble ten INT Fires magic projectiles from glintstone.
Glintstone Stars 12 INT Fires three shooting stars that pursue foes.
Gravity Well 17 INT Pulls foes toward caster with gravity projectile.
Great Glintstone Shard xvi INT Fires laser magic projectiles from glintstone.
Nifty Oracular Bubble 25 INT, 18 ARC Launches a large magic bubble.
Greatblade Phalanx 29 INT Forms a defensive arch of larger magic glintblades.
Loretta's Greatbow 26 INT Fires a great arrow from a magic greatbow.
Loretta'due south Mastery 46 INT Fires four corking arrows from magic greatbow at in one case.
Lucidity 17 INT Alleviates buildup of sleep and madness.
Magic Downpour 15 INT Summons a magic mass that sprays projectiles over area.
Magic Glintblade fourteen INT Creates a sigil that forms a projectile glintblade after delay.
Magma Shot 19 INT, 10 FAI Fires lump of magma that explodes on contact.
Meteorite xxx INT Calls small meteorites down from the sky.
Meteorite of Astel 55 INT Calls a hail of small meteorites from the void.
Nighttime Comet 38 INT Fires semi-invisible magic comet.
Night Maiden'south Mist 14 INT Releases life-sapping silvery mist before caster.
Dark Shard 18 INT Swiftly fires semi-invisible magic projectiles.
Oracle Bubbles 19 INT, 15 ARC Launches several bubbles of magic.
Rancorcall 16 INT, 14 FAI Summons vengeful spirits that chase down foes.
Ranni's Nighttime Moon 68 INT Incarnate a cold, dark moon and launch it at foes.
Rennala'southward Total Moon seventy INT Incarnate a full moon and launch it at foes.
Rock Blaster 21 INT Thrust staff into footing to emit a massive shockwave.
Rock Sling 18 INT Summon rocks from the globe and ship them flight.
Roiling Magma 21 INT, 12 FAI Fires lump of magma that explodes later delay.
Rykard's Rancor 40 INT, 18 FAI Releases searing spirits that repeatedly explode after a filibuster.
Scholar'south Armament 12 INT Enchants right-hand armament with magic harm.
Scholar'due south Shield 12 INT Enhances left-manus shield damage negation.
Shard Screw 27 INT Fire twin spiraling projectiles.
Shatter Earth 15 INT Thrust staff into ground to emit shockwave.
Shattering Crystal 38 INT Creates crystal mass that shatters in forward burst.
Star Shower 24 INT Fires six shooting stars that pursue foes.
Starlight 15 INT Creates star light to illuminate surroundings.
Stars of Ruin 43 INT Fires twelve dark shooting stars that pursue foes.
Swift Glintstone Shard 12 INT Swiftly fires magic projectiles from glintstone.
Terra Magica 20 INT Raises the magic strength of those within sigil.
Thops's Barrier 18 INT Erect a magic forcefield to deflect spells.
Tibia'due south Summons 28 INT, twenty FAI Summons Those Who Alive in Death.
Unseen Blade 12 INT Makes correct-mitt armament completely invisible.
Unseen Course 16 INT Makes the pulley semi-invisible.
Zamor Ice Storm 36 INT Thrust staff into ground to create freezing tornado.

Incantations

Spell Proper noun Stat Requirement Clarification
Agheel's Flame 23 FAI, 15 ARC Spews flame breath of Agheel from above.
Ancient Dragons' Lightning Spear 32 FAI Stabs with red lightning spear from to a higher place.
Ancient Dragons' Lightning Strike 26 FAI Summons red lightning that spreads from bear upon.
Aspect of the Crucible - Breath 27 FAI Creates pharynx pouch to spew burn down while walking.
Aspect of the Crucible - Horns 27 FAI Creates a shoulder horn to gore foes from a low stance.
Aspect of the Crucible - Tail 27 FAI Creates supple tail to sweep expanse before caster.
Assassin's Approach 10 FAI Silences footsteps, reduced fall harm and audio.
Bulwark of Gilt 24 FAI Greatly increases magic damage negation for self and allies.
Beast Claw viii FAI Creates fauna claws that tear through the country.
Unmerciful Constitution 9 FAI Alleviates blood loss and frost buildup.
Bestial Sling 10 FAI Swiftly flings numerous precipitous rocks shards.
Bestial Vitality 12 FAI Heals HP over a menses of fourth dimension.
Black Blade 46 FAI Black blade spinning slash that emits wave of light.
Black Flame xx FAI Throws ball of raging blackness fire.
Black Flame Blade 17 FAI Enchants right-mitt armament with black flame.
Black Flame Ritual 42 FAI Summons circle of black flame pillars effectually caster.
Black Flame's Protection thirty FAI Increases physical impairment negation.
Blessing of the Erdtree 38 FAI Grants greater blessing to cocky and nearby allies.
Blessing'due south Boon 24 FAI Grants blessing to self and nearby allies.
Bloodboon fourteen FAI, 17 ARC Scatters bloodflame earlier caster to prepare surface area aflame.
Bloodflame Blade 12 FAI, ten ARC Enchants right-handed armament with bloodflame.
Bloodflame Talons 13 FAI, 15 ARC Creates bloodflame lacerations that then explode.
Borealis'due south Mist 23 FAI, 15 ARC Spews icy jiff of Borealis from higher up.
Burn, O Flame 27 FAI Raises a serial of flame pillars around caster.
Catch Flame 8 FAI Sparks a roaring flame on your hands.
Cure Toxicant 10 FAI Cures poison ailment and reduces poison build-upwardly.
Darkness 18 FAI Creates an surface area of darkness that conceals the pulley.
Expiry Lightning 47 FAI Strikes surroundings with storm of death lightning.
Discus of Calorie-free 13 INT, thirteen FAI Fires band of light earlier caster.
Divine Fortification ten FAI Increases holy damage negation.
Dragonbolt Approval 21 FAI Bolsters caster'due south body with lightning.
Dragonclaw 17 FAI, 13 ARC Channels dragon to rend foes with dragon claws.
Dragonfire xv FAI, 12 ARC Spews flaming jiff with draconic power.
Dragonice 15 FAI, 12 ARC Channels dragon to spew icy breath.
Dragonmaw 24 FAI, 16 ARC Channels dragon to bite foews before caster.
Ekzykes's Decay 23 FAI, fifteen ARC Spews ruby rot jiff of Ekzykes from above.
Electrify Armament 15 FAI Enchants right-hand armament with lightning damage.
Elden Stars 50 FAI Creates a stream of golden shooting stars that assail the surface area.
Erdtree Heal 42 FAI Vastly heals HP for cocky and nearby allies.
Fire's Deadly Sin 19 FAI Sets expanse and self ablaze with raging flames.
Flame Fortification 10 FAI Increase burn impairment negation.
Flame of the Fell God 41 FAI Summons raging fireball that explodes and sets the area afire.
Flame Sling 10 FAI Throw assurance of raging fire.
Flame, Cleanse Me 12 FAI Alleviates buildup of and cures poison and ruby-red rot.
Flame, Fall Upon Them 28 FAI Hurls several balls of burn at in one case.
Flame, Grant Me Strength fifteen FAI Raises physical and burn down-affinity assault power.
Flame, Protect Me 24 FAI Greatly increases burn down impairment negation.
Fortissax's Lightning Spear 46 FAI Stabs from above with two red lightning spears in tandem.
Frenzied Burst 22 FAI Emits concentrated blast of yellow flame of frenzy from eyes.
Frozen Lightning Spear 34 FAI Stabs with ice lightning spear from above.
Giantsflame Accept Thee 30 FAI Hurls massive ball of raging fire.
Glintstone Breath 15 FAI, 12 ARC Channels dragon to spew magic breath.
Golden Lightning Fortification 24 FAI Greatly increases lightning resistance for cocky and allies.
Aureate Vow 25 FAI Increases attack and defence force for self and allies.
Neat Heal 15 FAI Profoundly heals HP for cocky and nearby allies.
Greyoll's Roar 28 FAI, 17 ARC Sounds the roar of Great Ancient Dragon Greyoll, lowering nearby enemy attack power.
Gurranq'due south Beast Claw 15 FAI Creates fauna claws to rend surrounding with shockwaves.
Heal 12 FAI Heals HP for you lot and nearby allies.
Honed Bolt 24 FAI Strikes foe with lightning commodities from above.
Howl of Shabriri 33 FAI Shrieks, building up madness in nearby foes.
Immutable Shield 19 INT, 19 FAI Increases left-hand shield's affinity and disquiet resistance.
Inescapable Frenzy 21 FAI Latches onto foes to spread madness.
Lansseax's Glaive twoscore FAI Sweeps from above with ruby lightning glaive.
Law of Causality 29 INT Retaliates upon receiving a number of blows.
Law of Regression 39 INT Heals all ailments and dispels all special furnishings.
Lightning Fortification x FAI Increases lightning impairment negation.
Lightning Spear 17 FAI Hurls lightning spear before caster.
Lightning Strike 28 FAI Summons lightning bolt that spreads from bear upon.
Litany of Proper Death 17 INT, 17 FAI Deals holy impairment particularly stiff confronting the undead.
Lord's Help 12 FAI Alleviates poisonous substance, blood loss, sleep buildup for cocky and allies.
Lord's Divine Fortification 27 FAI Profoundly increases holy harm negation including allies.
Lord'due south Heal 20 FAI Massively heals HP for self and nearby allies.
Magic Fortification ten FAI Increases magic damage negation.
Magma Breath 14 FAI, 10 ARC Channels wrym to spew magma jiff.
Noble Presence 26 FAI Thrust out belly with gusto to unleash repelling shockwave.
O, Flame sixteen FAI Momentarily sparks roaring flame from paw.
Order Healing 11 INT, 11 FAI Alleviates expiry blight buildup.
Order's Bract 13 INT, 13 FAI Enchants right-mitt armament with holy damage.
Pest Threads xi FAI Launches countless pasty threads earlier pulley.
Placidusax's Ruin 36 FAI Spews aureate jiff of Dragonlord Placidusax.
Toxicant Ammunition 10 FAI Enchants right-paw armament with poison.
Poison Mist 12 FAI Releases poison mist before caster.
Protection of the Erdtree 35 FAI Increases affinity damage negation for self and allies.
Radagon's Rings of Light 31 INT, 31 FAI Creates golden ring of light to attack wide surface area.
Rejection 12 FAI Produces a shockwave that pushes abroad foes.
Rotten Breath 15 FAI, 12 ARC Channels dragon to spew scarlet rot breath.
Scarlet Aeonia 35 FAI Creates a giant flower that explodes with scarlet rot.
Scouring Black Flame 28 FAI Sweeps area before caster with black flame.
Shadow Bait 13 FAI Creates shadow that lures the aggression of foes of human build.
Smarag's Glintstone Breath 23 FAI, 15 ARC Spews magic jiff of Glintstone Dragon Smarag from above.
Rock of Gurranq thirteen FAI Hurls a boulder before the caster.
Surge, O Flame 9 FAI Incinerates area earlier caster with stream of fire.
Swarm of Flies 11 FAI, xvi ARC Release sa swarm of bloodflies earlier the caster.
The Flame of Frenzy 16 FAI The yellow flame of frenzy bursts from your eyes, damaging opponents.
Theodorix'due south Magma 21 FAI, xiv ARC Spews magma breath of Theodorix from in a higher place.
Triple Rings of Light 23 INT, 23 FAI Fires three rings of light earlier the caster.
Unendurable Frenzy 31 FAI Emits trigger-happy flare-up of yellow flame of frenzy from eyes.
Urgent Heal 8 FAI Heals a small amount of HP.
Vyke's Dragonbolt 23 FAI Enchants right-manus aramament with lightning damage.
Whirl, O Flame xiii FAI Sweeps area before caster with stream of burn down.
Wrath of Gold 32 FAI Produces golden shockwave that knocks dorsum foes.

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Elden Ring is an expansive fantasy Activity-RPG game developed by FromSoftware, Inc. under the direction of Hidetaka Miyazaki and created in collaboration with famed author George R.R. Martin.

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Elden Ring Increase Magic Damage,

Source: https://www.ign.com/wikis/elden-ring/Magic_Spells_-_Sorceries_and_Incantations

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